Crafting the Neon Boss
Designing a memorable boss requires multiple iterations. We share our concept art, scrapped ideas, and the final 3D model that made it into the game.
Read EntryTrack our progress. Read our notes. See exactly how we bring our independent games from early concepts to finished releases.
Read Latest UpdateWe spent the last month fixing bugs and tuning impacts. Combat feels faster now. Animations are smoother. Enemies react instantly to every hit. We completely rebuilt the parry system to reward exact timing.
The feedback from our early testers was incredible. This patch addresses the heavy movement delay you reported during boss encounters.
Designing a memorable boss requires multiple iterations. We share our concept art, scrapped ideas, and the final 3D model that made it into the game.
Read Entry
Sound completely changes how a game feels. Follow our audio team as they record unique environmental sounds and craft the perfect digital synthesis for spell effects.
Read EntryWe aim to share a major update every month, with smaller technical deep-dives posted bi-weekly.
Yes! Active community members often get access to closed beta tests. Keep an eye on our updates for the next testing phase.
Did you play the early build? Tell us what you think. Your input directly shapes the future of our games.